I haven't actually played Traveller for a decade, so I'm in a similar position. I also only began following the TML again rather recently; I found myself in the mood again, for no clear reason. But it's quite true that almost any line of inquiry about Traveller, if pushed hard enough, leads to one or more paradoxes.

On Tue, Mar 29, 2016 at 2:37 PM, Kelly St. Clair <xxxxxx@efn.org> wrote:
On 3/29/2016 12:34 PM, Craig Berry wrote:

There just aren't any bottlenecks in canon that would prevent a
flourishing post-scarcity economy. That has to be imposed by fiat (and
without plausible explanation) if you want the Traveller feel for your TU.

And this sort of thing, I regret to say, is why I don't really play, or even talk much about, Traveller any more (except in posts like this one).  It's too frustrating and discouraging when any discussion of significant length ends with "because that would break the game/the setting."

There comes a point when you're spending more time and effort propping up, trying to handwave away, or flat out ignoring all the broken bits than actually having fun.  Yes, I know that sort of thing /is/ fun to some.  I'm not one, at least not at this stage of my life, being sadly aware of (1) how often attempted fixes lead to their own unintended/unforseen consequences, and (2) how much of this is simply the result of (multiple) authors over the decades(!) either not knowing better, or starting with a certain result (feel) in mind and bending/contriving "reality", often against plausibility, to fit - I can't suspend disbelief in what I see on stage, especially knowing what I do about what happens behind the curtain.

--
---------------
Kelly St. Clair
xxxxxx@efn.org

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Craig Berry (http://google.com/+CraigBerry)
"Eternity is in love with the productions of time." - William Blake