My assumptions are always that “fancier” == “bigger”. At TL X you can pack B capability into a missile size A. If you want to pack 2B, you have to get a 2A sized frame (or 1.5A or what ever), or get higher TL stuff.
On Mar 24, 2016, at 3:53 PM, Ethan McKinney <xxxxxx@gmail.com> wrote:The missing questions:
How much are your missile magazines mass-limited?
How likely is a single standard missile to hit its target?
Can you make fancier missiles just by spending more money, without an increase in mass?
Or with a small increase in mass? By how much?
How restricted are you in how many missiles you can fire/control at the same time?
Suppose that two missile - armed ships are volleying missiles at each other. Both have the same launch and guidance capacity. If one ship's missiles have a 1% chance off hitting and the other ship's missiles have a 2% chance of hitting, the ship with the better missiles is going to win. Depending on damage effects, it's likely to take far less than half the damage suffered by the loser (we'll assume assume simple Lanchester Law combat).
Obviously, assumptions change this a lot, but simply assuming that better missiles is a waste is, well, not thought-through.
On Mar 15, 2016 12:58 PM, "Greg Nokes" <xxxxxx@nokes.name> wrote:Honestly, I don’t really see the value in fancy missiles. The vast majority of them will be killed in transit anyways, so the more that you can toss at an enemy the better. The cheaper they are the better. I see missiles as a wave trying to overwhelm defenses.The only real advantage is any stand off, i.e. bomb pumped lasers. Personally, I’d think about seeding a few of them into a wave of KK missiles. The EMP’s will confused Point Defense sensors, and you might get a few hits with them ;-)On Mar 15, 2016, at 12:04 PM, Jeffrey Schwartz <xxxxxx@gmail.com> wrote:Take with a very large bag of salt...
http://www.pravdareport.com/science/tech/19-11-2014/129079-atomic_bullets-0/
The decay heat makes sense, but the half life issue isn't even mentioned.
100 to 700kg of TNT per bullet is quite a bit, but not total Armageddon.
Presuming this kind of thing is possible with Traveller tech levels
though, I think it would be a nice half-way on the "kinetic vs nuclear
missile" discussion in another thread.
Load up a MetalStorm style mechanism with these, put the whole thing
in a nuclear dampner box, and when it closes on the armored target,
begin firing a steady stream of Cf bullets. As they hit the target
ship, they'll carve a path inward for the shipkiller warhead still in
the missile.
Say a 10x10 array of barrels, with 10 bullets per barrel. That'd give
around 0.5 kilotons of "carving" potential. Figure maybe 25% actually
hit usefully, and that's still 0.1kt of carving.
On Tue, Mar 15, 2016 at 2:46 PM, Mark Urbin <xxxxxx@urbin.net> wrote:I can still think of several PCs in games I've run who would want one. One-----
of my favorite lines from the Ringworld books comes to mind for the more
sane (for various ratings of sane) PCs that would carry a 25mm handgun with
a Cf round. This isn't an exact quote, but close "The problem with having a
anti-matter missile, is that the crew looked for the first excuse to get rid
of it."
On Mon, Mar 14, 2016 at 8:35 PM, George Herbert <xxxxxx@gmail.com>
wrote:
The current consensus is that tiny Cf micronukes will be more like 20-25mm
projectiles but might well work. The ones that small would be horribly
dangerously radioactive to have around and would decay rapidly barring
convenient damper tech like Traveller supposes...
George William Herbert
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