The missing questions:
How much are your missile magazines mass-limited?
How likely is a single standard missile to hit its target?
Can you make fancier missiles just by spending more money, without an increase in mass?
Or with a small increase in mass? By how much?
How restricted are you in how many missiles you can fire/control at the same time?
Suppose that two missile - armed ships are volleying missiles at each other. Both have the same launch and guidance capacity. If one ship's missiles have a 1% chance off hitting and the other ship's missiles have a 2% chance of hitting, the ship with the better missiles is going to win. Depending on damage effects, it's likely to take far less than half the damage suffered by the loser (we'll assume assume simple Lanchester Law combat).
Obviously, assumptions change this a lot, but simply assuming that better missiles is a waste is, well, not thought-through.
On Mar 15, 2016 12:58 PM, "Greg Nokes" <xxxxxx@nokes.name> wrote:Honestly, I don’t really see the value in fancy missiles. The vast majority of them will be killed in transit anyways, so the more that you can toss at an enemy the better. The cheaper they are the better. I see missiles as a wave trying to overwhelm defenses.