I am in basic agreement with the reply, of course I probably include some off the wall ideas too that may be out to lunch.
From: "Phil Pugliese (via tml list)" <xxxxxx@simplelists.com>
To: "TML" <xxxxxx@simplelists.com>
Sent: Friday, February 19, 2016 7:54:03 AM
Subject: Re: [TML]Tracking spaceships inJump TU, was: Instantcity
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (xxxxxx@yahoo.com) has been replaced with a dummy one. The original message follows:
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But there's always a chance that *something* will happen that *can* destroy such a vessel.
It happens regularly although not too frequently. I've seen it on the news.
Sailing the 'seven seas' is a classic adventure that translates well to Traveller.
IMO, a good one will generate dangers based upon the PC's decisions (that's where Patrons, etc. come in).
But if for some reason the PC's decide to, using CT Adv 'Secret of the Ancients' for instance, the PC's just decide to cruise around the Spinward Main, trading until they have enough cash to repair their FarTrader so that it can make J2, then the GM *may* choose to do other things to advance the plot. Or he may not. Either way, it's still an adventure.
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On Fri, 2/19/16, Greg Chalik <mrg3105@gmail.com> wrote:
Subject: Re: [TML]Tracking spaceships inJump TU, was: Instantcity
To: xxxxxx@simplelists.com
Date: Friday, February 19, 2016, 1:28 AM
Tom,
I am capable of Googling ''adventure
etymology''.
Every project includes a risk analysis, yet few consider
them 'adventures'.
Perhaps its just me, but if someone proposed to me to go
sailing as an adventure, and ''oh, by the
way'' telling me the vessel may experience
spontaneous combustion somewhere between Sydney and Seattle,
I would skip risk assessment and just go to the next
adventure proposal.
I have better things to do than continue this thread
Cheers
Greg
On 19/02/2016 11:16
AM, <tmr0195@comcast.net>
wrote:
Hello
Greg Chalik,
Since you do not care for the American Heritage
Dictionary here are links to online sources that might meet
your standards
http://www.oxforddictionaries.com/us/definition/american_english/adventure
http://www.merriam-webster.com/dictionary/adventure
http://dictionary.cambridge.org/us/dictionary/english/adventure
http://www.macmillandictionary.com/us/dictionary/american/adventure
http://www.collinsdictionary.com/dictionary/english/adventure
The following are copy and paste from
http://www.thefreedictionary/adventure
adventure
(ədˈvɛntʃə)
n
1. a risky undertaking of unknown outcome
2. an exciting or unexpected event or
course of events
3. a hazardous financial operation;
commercial speculation
4. obsolete
a.
danger or misadventure
b. chance
vb
5. to take a risk
or put at risk
6. (foll by: into, on, upon) to
dare to go or enter (into a place, dangerous activity,
etc)
7. to dare to say (something): he
adventured his opinion.
[C13: aventure (later altered to
adventure after the Latin spelling), via Old French
ultimately from Latin advenīre to happen to (someone),
arrive]
adˈventureful adj
Collins English Dictionary –
Complete and Unabridged, 12th Edition 2014 © HarperCollins
Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009,
2011, 2014
ad•ven•ture
(ædˈvɛn tʃər)
n., v. -tured, -tur•ing. n.
1. an exciting or very unusual
experience.
2. participation in exciting
undertakings or enterprises: the spirit of adventure.
3. a bold, uncertain, and usu.
risky undertaking.
4. a commercial or financial
speculation; venture.
v.t.
5. to risk or hazard.
6. to take the chance of; dare.
v.i.
7. to take the risk
involved.
8. to speculate; venture.
[1200–50; < Anglo-French, Old
French < Vulgar Latin *adventūra what must happen,
feminine (orig. neuter pl.) of Latin adventūrus future
participle of advenīre to arrive. See advent, -ure]
Random House Kernerman Webster's
College Dictionary, © 2010 K Dictionaries Ltd. Copyright
2005, 1997, 1991 by Random House, Inc. All rights
reserved.
From what I can see all of the above
agree with The American Heritage Dictionary I used to define
adventure.
Tom R
From:
"Greg Chalik" <mrg3105@gmail.com>
To: "TML" <xxxxxx@simplelists.com>
Sent: Thursday, February 18, 2016
12:55:47 AM
Subject: Re:
[TML]Tracking spaceships inJump TU, was: Instantcity
On 18/02/2016 5:09 PM, "Richard
Aiken" <xxxxxx@gmail.com>
wrote:
>
> Since I
agree with the other poster upthread that you are a certain
type of equine creature, I can not believe I am actually
answering you, but here goes [probably literally since you
will be too obtuse to understand it] nothing . . .
>
Don't care what you
believe, or not, since all beliefs are falsifiable.
> On Wed, Feb 17, 2016 at 2:43 PM, Greg Chalik <mrg3105@gmail.com>
wrote:
>>
>> You
call your father's wartime service
'adventure'?
>
>
> You are totally and
completely missing the point of the definition of
"adventure" which was given to you earlier.
>
I don't care for the
American Heritage Dictionary.
> Allow me re-write it a bit, to allow for you
impaired perception.
>
All perceptions are impaired until supported by
evidence.
> When Bad Stuff happens to YOU in REAL LIFE (the
person would be the reader of the story or the player of the
game), then it's a disaster.
>
Not as far as I'm concerned.
> When the EXACT SAME Bad Stuff happens to
"someone else far, far away" - especially if it
takes place in a fictional setting - it's an
adventure.
>
If its
fictional, it didn't happen. If it happens to someone
else, its a news story. I don't worry about anything
outside my influence.
> If I were reading about the service in question as a
tale told about persons unknown to me, said service would be
an adventure. Hearing it reluctantly told to the adult me by
my father - minus the humorous incidents which were all he
told me about his war service as a child growing up - it was
very much NOT an adventure. It was instead a horror
story.
>>
>>
Maintenance is all SOPs,
>
> IT IS NOT AND WAS NOT.
>
> The type of frontline
wartime maintenance my father helped conduct was potentially
LETHAL, even if he was not being actively shot at.
>
> There was the time
someone failed to properly secure the elevation spring on
the 40mm AA mount he was working on . . .
I.e. someone failed to perform the appropriate SOP
and just AFTER he stepped off of the firing platform,
there was an enormous "WWWHHHRRUUUNG!!!!!!" and
THE ENTIRE MOUNT (over a TON of machined steel) flipped end
over end into the air, then vanished into the ocean
alongside with a mighty splash.
>
Ok
> There was also the time that a 5 inch deck mount got
a LIVE HIGH-EXPLOSIVE ROUND stuck halfway down it's
overheated barrel.
The weapon failed to function as designed because someone
neglected to monitor its critical performance parameters vs
those spesified by the design, I.e. failed SOP.
The approved SOP was to disassemble the weapon, remove
the barrel and then carefully disassemble the round using
special long-handled tools, while inside a bombproof
shelter. This was IMPOSSIBLE in the circumstances. The
destroyer was needed back in action ASAP. So my Dad was
detailed to hold a hollow steel pipe around the detonator
cap on the end of the round, while a senior PO used a
SLEDGEHAMMER to drive the stuck round back down to the
breach.
>>
Its the plan B SOP :-) from the Improvised SOPs
manual.
>> and dealing with flooding and rescue also forms
part of crew training.
>
>
> THERE WAS NO
RESCUE.
>
> It was
remains recovery and damage repair.
>
> Not even the actual burial details
practice with real bloated dead bodies.
>>
Never the less its all written down somewhere, and
someone, though perhaps not your father, was trained in
it.
>> No one looks for getting into such an event.
>
> YES THEY DO.
>
> When one joins the
NAVY - especially the submarine service of which Tom Rux was
a part - one is aware that if the ship sinks (whether from
enemy action, bad weather or simple accident) EVERYONE is
very likely to DIE.
>
No they don't. No one joins any navy to die. There is
that possibility given the profession, but it isn't the
intent. Tom was trained in the procedure to escape from a
sub. May not always be possible, but the SOP is there. All
submarines are designed to enable this at least when
possible.
An 'adventure' is a course of action taken
INTENTIONALLY, and it seems in Traveller games, one should
expect to die an interesting death.
> The various U.S. military services are currently
losing more personnel to accidents than to direct enemy
action, even though we are involved in two (2) conflicts.
>
Accidents? I actually followed most of these during the
Iraq deployment from 2003 onwards, and US DoD published
investigative findings for many. Most were due to human
error in failing to adhere to correct procedures. Just over
2,800 if my memory serves me.
> While I am aware that you have never served in the
military (so you really are an equine animal for presuming
to lecture those who have about the military), haven't
you ever watched a recruiting commercial? The military SELLS
ITSELF as an adventure.
>>
Yes, the US military services. They also sell on free
education, tax breaks, discounted loans, etc. Had a friend
heading US Army recruiting company in PA.
>> I had an uncle cptn 2nd rank, who was assigned
shore battery, where he died commanding. I bet that was no
adventure.
>
>
> Not sure what a "cptn 2nd rank"
is/was. Do you mean a captain in the reserves?
Soviet Navy
If he was assigned to a shore battery in the continental
U.S., then the fact that he died while commanding it means
he probably didn't die from enemy action.
Defence of Sevastopol 1941
So it would not have been an adventure, even for someone
reading about it who didn't know him. However, if the
death had been in combat, then for someone NOT your uncle,
his death might have counted as an adventure.
>
Yeh, for people in the USA c.Nov.1941 it was an
'adventure', right?
> As the definition says, it's only an adventure
when it happens to someone else. When it happens to YOU or
YOURS, it's a disaster.
>
American Heritage Dictionary sucks.
Cheers
Greg
> --
> Richard Aiken
>
> "Never insult
anyone by accident." Robert A. Heinlein
> "I studied the Koran a great deal. I
came away from that study with the conviction there have
been few religions in the world as deadly to men as
Muhammed." Alexis de Tocqueville (1843)
> "We know a little about a lot of
things; just enough to make us dangerous." Dean
Winchester
> "It has been my
experience that a gun doesn't care who pulls its
trigger." Newton Knight (as portrayed by Matthew
McConaughey), to a scoffing Confederate tax collector facing
the weapons held by Knight's young children and wife.
>
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