I ran one years ago where there was a dwell point or attractor - if your jump path exactly passed over it you would end up there. There was a small (10km) rocky body, and a bunch of ships. The crews had resorted to 

Cannibalism and other unsavory practices and over the years had gone feral. They had lashed the ships together and roamed in packs, trying to eat each other and keep control of the remaining food stores. 


PCs miss jump in, figure that there's enough fuel across the ships to refuel and board the lash up, not aware it's inhabited. 

Fun zombie type shenanigans ensue.  All of the tribes banded together to get/eat the new people and lash their ship up. 


Sent from my batphone

On Feb 18, 2016, at 4:53 PM, Knapp <xxxxxx@gmail.com> wrote:



On Thu, Feb 18, 2016 at 4:30 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote:
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (xxxxxx@yahoo.com) has been replaced with a dummy one. The original message follows:

-------------------------------------------------------------------------------------------------------------------------

Let's see;

 >> Not sure what a "cptn 2nd rank" is/was. Do you mean a captain in the reserves?
 >Soviet Navy
 >If he was assigned to a shore battery in the continental
 >U.S., then the fact that he died while commanding it means
 >he probably didn't die from enemy action.
 >Defence of Sevastopol 1941
 >So it would not have been an adventure, even for someone
 >reading about it who didn't know him. However, if the
 >death had been in combat, then for someone NOT your uncle,
 >his death might have counted as an adventure.

Hey, I can see an adventure seed here;

Officer in the Solomani Navy defending Terra during the SolRimWar & assigned to a Planetary Defense Battery at, you guessed it, Sevastopol in the Crimean Peninsula!

--

Yes and I thought of another variation that could be interesting but hard to get the players there unless they miss jumped on top of the second ship. So A huge ship with lots of people miss jumps. This ship has the capacity to recycle everything and perhaps has stores of raw materials (cargo/passenger ship?). They have been living in the void for 100s of years and have expanded their population. They have scavenged the ship to build more living quarters and might even have a long time feud between to sides. Players miss jump in but can repair their jump but they must deal with the "locals" first. Let the game begin.

Thoughts?


--
Douglas E Knapp, MSAOM, LAc.
-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please goto 
http://www.simplelists.com/confirm.php?u=g8EYmpjfNu22Uwq2slNgbtlSYHMIUXYZ