Richard,
 
love the plot. I specially like that the "official" (remember Tom R's comment) that the PCs might be hunting aftwerwards is both innocent and a potential, quite colorful ally. How much will they be able to uncover?
 
However, if I am reading the intent right, rumors d) will not really work (except as a red herring) if the plot involves a bomb placed in the ship. If you are hinting at that engineer being a specialist for sabotage, he won't be willing to die in the operation. c) works nicely, as the culprit might be the allegedly sick engineer.
 
Actually, if the PCs manage to accomplish the mission, suppose that the whole plot has been orchestrated by a faction within the high-ranking Imperial Navy, but another faction wanted to avoid the war. Upon discovery of the plot, the Consul's start might start to rise again, and he might have other jobs for the PCs.

Carlos

--
Carlos Alós-Ferrer
Chair of Microeconomics, University of Cologne
http://www.decisions.uni-koeln.de


Am 04-Feb-2016 02:31:49 +0100 schrieb xxxxxx@gmail.com:

On Tue, Feb 2, 2016 at 12:51 PM, <xxxxxx@mail.de> wrote:
The PCs are offered a job to bring it somewhere. The ship has been designated by Imperial high-rank officers to be destroyed and attribute it to an attack by a pocket empire, against which war will subsequently be declared with the support of public opinion... plan A involves an explosive artifact which the PCs will find while in jump, Plan B a masked ship waiting for them at the destination coordinates... now, how will the (Imperial) PCs react when they realize the Imperial government has decided to blow them up?
 
The above inspired me with the following refinements, as a way to begin a new Traveller campaign:
 
The Setup: The PCs are recently-mustered-out Imperial service members, who all happen to be drinking together in the same bar at the non-Imperial starport of a very minor border world. When their conversation naturally turns to mutual future plans, their server speaks up: "You boys might be interested to know that y'all's Imperial consul seems to have a bit of a problem going on right now."
 
Tell It To Them Straight: The server nods toward the shadows at the back of the bar, where the PCs observe a man in formal Imperial Navy mess dress, half-slumped in his seat, an empty wine bottle cradled in his arms. Upon closer examination, said uniform is very worn and at least two decades out of date. When the PCs manage to wake/sober this worthy individual sufficiently to engage him in more-or-less intelligible conversation, they discover that his problem is that it is some four weeks past time for his bi-monthly diplomatic dispatches to be picked up yet the dispatch boat has failed to arrive. He has the authority to commission a civilian ship as a replacement courier (e.g. making it into a consular vessel and thus technically sacroscant against local interference by anyone), but no cash with which to pay for this. If the PCs can convince the captain of a certain Free Trader currently docked at the starport to take on this task, he will issue them a credit voucher redeemable for cash - to pay both the ship owner and the PCs themselves - at his dispatchess destination. The GM should make sure the players understand that offer's true reward lies not with the rather small monetary payment, but rather with than the good reputation to be gained with the local Imperial authorities . . . as well as the not-so-minor fact that the ship will be immune to customs inspections by anyone (even the Imperial Customs Service) all along it's route.
 
Behind The Scenes: Of course, the regular courier isn't accidentally late. It's been deliberately held at its preceeding ports by various strategems, in the confident expectation that this particular Imperial Counsel (who was assigned to his current hellhole for thinking too independently for his superiors comfort) would send in his dispatches as per above. His superiors were even able to predict which ship he would pick  . . since they sent an agent in ahead of time to make sure that only one possibility would appear serviceable. They can thus have their diplomatic incident without expending any Imperial assets. At least, that's the plan. PCs being PCs, the ship might actually make it to the destination, to the consternation and embarrassment of the higher-ups . . . particularly if the PCs tumble to what's going on and manage to secure evidence that their route has been leaked to the hostiles and/or sabotage done to the ship to insure it's demise.
 
Legwork/Rumors: If the PCs are industrious in seeking information, they may discover . . .
a) The Free Trader in question is the only one actually serviceable out of all of the other (limited) possibilities.
b) The Imperial consul - while now a drunkard - used to be counted as a rising star, until his brilliance embarrassed his superiors enough to secure him his current munificient post.
c) The chief engineer of the Free Trader was just hired on from the crew of one of the unserviceable ships, after the Free Trader's own engineer suddenly fell deathly ill.
d) This same chief engineer only joined his previous ship's company at the next-most-recent port of call, after THAT ship's engineer ALSO suddenly fell deathly ill.
 
Endgame: Do the PCs expose what is going on? Or do they - as loyal Imperials - allow the intended war to go ahead and start?
 
NOTE: Ideally, the PCs should end up in possession of a ship, either the initial Free Trader or possibly a pirate/enemy vessel they manage to seize along the way.
 
[Yes - the "sick engineers" bit is a direct steal from The Traveller Adventure . . .]
   
--
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein
"I studied the Koran a great deal. I came away from that study with the conviction there have been few religions in the world as deadly to men as Muhammed." Alexis de Tocqueville (1843)
"We know a little about a lot of things; just enough to make us dangerous." Dean Winchester
"It has been my experience that a gun doesn't care who pulls its trigger." Newton Knight (as portrayed by Matthew McConaughey), to a scoffing Confederate tax collector facing the weapons held by Knight's young children and wife.
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