Traveller
As Richard has already pointed out, a key article is this:
The Ecology of Piracy on the Spinward Main - Steven Sowards. JTAS 19, 1983, pp.9-11 & 21 - discussion of the practice of piracy and how it might occur in the Spinward Marches; notes on the five worlds that combine the technical and political requirements to make pirate havens
But there are more:
Fleshing Out the Belt - Roberto Camino. JTAS 6, 1980, pp.6-9 - Includes missionaries, conglomerates, pirates, espionage, Lloyds of London, hiring out, convicts and more to spice up adventuring in asteroid mining
Chosen at Random: A Vargr Scenario - Gary L. Thomas. Challenge 27, 1986, pp.17-22 - the players get involved in tracking a Vargr who isn’t setting up a new company of merchants, but a company of pirates
Vargr Corsair Bands - J. Andrew Keith. JTAS 21, 1984, pp.9-14 + cover - discussion of some of the most general features of Vargr corsairs, from organization to equipment
Krimm’s Paw: Adventure Number 15 - Nancy Parker. TD 15, 1989, pp.4-13 - Akidda Laagiir and his three companions encounter pirates at Pierson (Daibei 1536) as they continue their tour; deck plans for Krimm’s paw, a pirate corsair
MegaTraveller
Castran Marauders: Lords of Thunder: Pirates and Pirate Bases - William H. Keith. MTJ 4, 1993, pp.38-43 - background and details of pirates encountered in Gateway sector [3,0].
Snapshots of the Occupation: Life Under the Vargr Corsairs -James Holden. MTJ 2, 1991, pp.47-52 - two reporters for the Corridor Chronicle describe a year spent travelling through Corridor sector [-2,1]
Four Kings: A Traveller’s Overview - John A. Theisen. TD 14, 1988, p.27 - notes on piracy in the Jardin subsector of the Solomani Rim [0,-3] with the background of a pirate group and their ships
Into the Gap - Greg Videll. Challenge 62, 1992, pp.20-25 - set in the Duchy of Oasis in Zarushagar sector [-1,-1], the adventurers must locate and eliminate a pirate base in deep space; deck plans for a Type P corsair (the deck plans for the Type R are based on those in Traders and Gunboats: Supplement 7)
Mistaken Identity: MegaTraveller Adventure - William W. Connors. TD 15, 1989, pp.14-18 - the characters jump to a world where they are mistaken for pirates and once they clear their names are soon fighting off a pirate attack
Defying the Wolf: A MegaTraveller Adventure - Rob Caswell. MTJ 2, 1991, pp.4-18 + cover - an adventure starting on Gabrael (Deneb 2807) takes the adventurers into the heart of Vargr occupied Corridor sector in search of a missing courier ship; system map for Dywosik (Corridor 0614) and ship details for a 400-ton Vargr corsair
Pirates of the Blood Asteroids - Marcus L. Rowland. Challenge 42, 1990, pp.40-41 - intended as a campaign sub-plot for any suitable campaign, The Traveller Adventure for example, this adventure involves the players’ ship being used as a graphic in an advertisement for a computer software game [not really what you’re after I suspect, but included here for the sake of completeness!]
The Pirates of Tetrini: MegaTraveller Adventure - Greg Videll. TD 21, 1990, pp.17-26 - starting at Cossar (Zarushagar 2424) the PCs are involved in a mission to investigate a possible pirate base
Random Nuggets - James Maliszewski. Challenge 56, 1992, pp.18-21 - six patron encounters, each with six possibilities: Noble, Ex-Marine Officer, Scientist, Professor, Pirate and News Reporter.
Snowblind - Dennis M. Myers. Challenge 45, 1990, pp.22-29 - set in the Zeno system (Delphi 0339), and on Vashtii (Delphi 0721) the PCs rescue a ship from pirates and then discover the pirate’s hidden base [I had the privilege of playing this under Dom Mooney’s excellent refereeing at TravCon one year. A highlight was being knighted by Margaret at the end of the adventure. (of course that was before I got to play a navy Lt pregnant with Norris’ child a subsequent year and Emperor Strephon a year after that!)]
Gold Fever - Kevin Berry and Andy Lilly. TC 9, 1995, pp.7-12 + cover - an adventure for use in any era in which the PCs are contracted to carry geological samples wanted by both pirates and terrorists
Raid on Lobok! - Mike Mikesh. TC 5, 1994, pp.39-[45] - Vargr start to move in on Imperial worlds after the shattering of the Imperium; this adventure, set in Ian subsector of Corridor [-2,1], gives the PCs the opportunity to be Vargr corsairs
TNE
The Pirates of Pinafore or The Computer Who Loved a Lass - Scott Kellogg. TC 8, 1995, pp.19-22 - a delightfully light-hearted adventure that involves several plots and ideas from various Gilbert and Sullivan light operas
Operation: Wolf Snare - Mark Lucas. Challenge 75, 1994, pp.26-34 - set on Daarida (Diaspora 2426) the adventure involves the hot recovery of a 200-ton starship being used for piracy and extortion; deck plans and details of 200-ton Cobra class corsair
Hi Folks,I've read a little bit if the Keith Brothers works and I'm wondering about pirate references in published materials.Just to be clear I'm not after pros, cons, thoughts, opinions or any discussions about pirates, just published references.Outside the Keith Brothers are any pirates named?I guess this could also include corsairs, maybe Vargr references?Thanks,Brett.----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please goto http://www.simplelists.com/confirm.php?u=tbqvcodIhmIcvX3feurFD5KR5hlLu9Su