Dear Folks –
Kurt wrote:
>I never used that supplement because it wasn't generally available for
>my players. I do remember that in MT, the missiles were the same.
For those who missed it, here’s the rules, extended, with sample missiles:
==> Tavonni Repair bays
==> House Rules
==> Mayday Missiles Modified
Evyn asked:
> IIRC, 6G6 is 18 G-hours of thrust (6G for 6 30 minute turns, right?)
I wish. That really would be magic for a Sidewinder-sized missile. 6G is the max thrust. The trailing 6 is how many 1G burns are available. Thus 6G6 means the missile can accelerate to 6G, *once*.
Sucks, I know.
Try these instead:
"Sprint", Advanced Civilian turret missile, TL 13, 20G20 discretionary, contact/command detonation, radio receiver, TDX warhead, 50 kg, Cr26,460. [This can accelerate to 20Gs, once (discretionary, so it can accelerate at a lower rate if desired). It basically crosses an entire Mayday-scale table in one go, eliminating the need for those pesky missile counters!!]
"Bolt", Advanced naval bay missile, TL 15, 20G100 discretionary, contact/intel/command detonation, radio receiver, IR/mass/neutrino sensors, 50kT nuclear warhead, 100 kg, Cr557,050. [This one’s a serious Imperial Navy missile. Also discretionary, but it can accelerate at 20Gs, up to 5 times (100/20 = 5).]
Both available from trendi, your friendly vehicle and equipment supplier on Tavonni. (Mention this ad and get a 10% discount!! ;-)
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David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw xxxxxx@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"