On 20 Jul 2015 at 4:48, Kelly St. Clair wrote:
> The kinetic energy in a 100 ton mass traveling at even a "mere" 1% of
> c is... considerable.
>
> Long and short of it: space is big, really really big (down the road
> to the chemist, etc etc). Any form of travel energetic enough to get
> the PCs from point A to point B in a reasonable amount of time can
> probably be converted, somehow, into a big enough BOOM to absolutely
> ruin a lot of people's days. So it's really really hard to keep WMDs
> out of the hands of adventurers, because they "need" one just to get
> around the setting.
'Inertialess' systems like stutterwarps and so on are one way. They at least keep the
required real velocity change for a ship down to the relative veocities of the stars and
planets the ships are to visit. If you're playing a game where concerns about breaking
physical as we understand them is a problem they are likely to be off the list, of course.
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