On Mon, Jun 29, 2015 at 5:11 AM, Timothy Collinson <timothy.collinson@port.ac.uk> wrote:

So my first pass at a 'rule' might be:
- pick 6 level 0 skills (they don't have to be from one service table)
- for the first three terms pick two 'skill levels'
- for terms 4-8 pick 1.5 'skill levels' (round up)
- for terms 9+ pick 1 skill level
(but I'd limit NPCs generally to a level of 4 in any one skill, and not pick *too* widely - i.e. not 19 skills at level 1)
Don't forget to either use the aging rules on the UPP or pick UPP stats that are lower to begin with to reflect older age.


T5 has a comment along the lines of "one skill per year of age after 18" as being a norm...  they don't come out and say it as an element of char gen, but they do mention that skills are a year of training/experience in several places. 
Of course, there's also the lumping of "+1 EDU" into that... 

I just picked up T5.09, and the options during chargen are astounding. 
"Training" for example, has the potential to be a game changer, and the comment that people with C5=EDU can use the Training Rules at 1/2 EDU is very interesting, and really messes up the kind of math you're trying to do. 

Example: A person with C5=Training can spend a year during Char Gen and get training in a topic. For added fun, they start at 14 rather than 18...  If they roll 2d6<=Training, they get +4 skill. If they roll 2d6>Training, then they've acquired all the training their mind can hold. Oh, and there's a +1 DM for each successful training roll. 

Nifty, eh?
But EDU/2 can sub for training. 
So if you roll a char with EDU 12, you have 6- chance to pick up Skill 4 as a teen ager. A 5- for a second, 4- for a third, 3- for a 4th, and _then_ you can go to college at age 18. 

ANYWAY.... having gone all around the bend...
How about :
     1 skill level per year after 18
    Max of C4+C5, but can flip skills back to 0 and keep familiarity