On 27 June 2015 at 04:17, Greg Nokes <greg@nokes.name> wrote:

“In the game I was in”

Well, in several games I was in, we had profitable salvage operations, including running a *published adventure* about salvage. I think it was even adventure #1. That proves it! :-)

Anyways, It would be super expensive now, but in the future, it’s a simple, cheap operation:

1) Find some junk
2) Fly to said junk
3) Attach a beacon and small thruster, reactor and computer to said junk
4) watch it preform a slow holman transfer orbit to a processing facility. (30 days of even .1 gees of thrust is a LOT of delta-v)
5) profit

It actually seems like it would be more profitable then asteroid mining. As there is no digging or blasting. Just pure high value materials. I have a feeling that the asteroid miners sweep the system on their way in and out and see if they can find any quick and dirty claims.

And PIRATES! yep, this totally allows for pirates. Jump in, steal junk that’s hoofing it in system, and jump out. Well, dirt poor pirates. Who steal garbage. Adam Quark would be scared!

Also - if you have a ship sized hunk of superdense just hanging out in the system, probably with a lanthanum grid segment in it, you’d think people would be all over it. If it’s much smaller then a ship and has a low delta-v, then the early warning systems would categorize it as “junk” and promptly relegate it as a navigation hazard. Not that a small hunk of junk is going to jump in system, and disgorge fiery death and marines on the system. So we can safely ignore it for this discussion.
 
​The game I was in wasn't exactly a 'salvage'
The GM was ex-Navy and decided we are going to do a decomiissioning with a 'twist'
The ship in question wasn't 'derrelict' as such, but just surplus to requirements based on age and configuration
PCs were not anything special. All Navy techs with one civilian contractor and one officer (tech) and a bunch of appropriate droids.
We were all off the world and had never been out of the system, really bland in the way of skills and experience
The twist was that the officer in surveying the target ship realised there was an error made, and the configuration didn't match the physical scan. She decided that if something was undocumented in the files, it was 'free' for the taking, and could be sold off for extra income. Only some of the PCs were informed about this from the start, two senior techs and the civilian contractor (from an initial team of 9)

All of that being said, I really don’t see how a moderate population, moderate tech planet is going to not have the time to warm up their deep meson sites and scramble their fighters before a fleet is able to get in system, barring black globes etc.

And I like it that way. Fleets popping out of hyperspace above my capital make for poor storytelling.
 
​So you would, but in my role as a leader of a merc force, my job is to get on the ground quickly and to cause as little collateral damage as possible, so I guess I have a problem to solve...which is I think what RPG is all about​

Greg

On Jun 26, 2015, at 12:20 AM, Greg Chalik <mrg3105@gmail.com> wrote:

Steve,

In the game I was in it proved far from simple to salvage a single warship despite not insubstantial resources we started with, and being located in a fairly well-off system. Perhaps it was the GM, though I don't think so. In any case, its way OT here.

Greg

On 26 June 2015 at 15:33, Orffen <orffen@orffenspace.com> wrote:

On 26 Jun 2015, at 2:41 pm, Greg Chalik <mrg3105@gmail.com> wrote:
Salvage sounds good, but realistically in space salvage is quite expensive, not like on surface where ships just get towed to India and hakced appart by illiterate workers. 

I'm not sure I'm following here Greg. The same process of towing the derelict and having "illiterate workers" pull it apart can be used in space, and given how expensive spacecraft hardware is I'm sure you could turn a profit.

-Steve
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