On Wed, Jun 24, 2015 at 2:45 AM, Knapp <magick.crow@gmail.com> wrote:My f16 analogy was weak. My point only being that all the combat maneuvers that I know of use turning and flares or EMC . .Realistic space combat would be handled by computer control, with total combat times being conveniently measured in single-digit seconds (and that would be for a *long* fight).Since this reality is totally lacking in playable drama for RPGs, most games ignore realism to a greater or lesser extent when presenting rules for space combat.--Richard Aiken