On Wed, Jun 24, 2015 at 8:58 AM, Richard Aiken <raikenclw@gmail.com> wrote:
On Wed, Jun 24, 2015 at 2:45 AM, Knapp <magick.crow@gmail.com> wrote:
My f16 analogy was weak. My point only being that all the combat maneuvers that I know of use turning and flares or EMC . .


Realistic space combat would be handled by computer control, with total combat times being conveniently measured in single-digit seconds (and that would be for a *long* fight).

Since this reality is totally lacking in playable drama for RPGs, most games ignore realism to a greater or lesser extent when presenting rules for space combat.

--
Richard Aiken

+1
Playing at the speed of plot. 

--
Douglas E Knapp

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