Hello Ethan,
 
Thank you for the link to the AtomicRockets site, which I had forgotten about.
 
My apologies for using "speed" instead of velocity. My thinking  when I was typing the reply was that maneuvering by changing course (Is vector a more accurate term?), accelerating (speeding up) and/or decelerating (slowing down) or a combination of them the ship under attach can either avoid the hit or minimize the damage.
 
Tom Rux
 

From: "Ethan McKinney" <ethan.mckinney@gmail.com>
To: "TML" <tml@simplelists.com>
Sent: Tuesday, June 23, 2015 11:00:26 AM
Subject: Re: [TML] Starship Berthing Philosophies?

Acceleration helps, velocity doesn't.

www.projectrho.com/public_html/rocket/spacewardefense.php#id--Evasive_Maneuvers

On Tue, Jun 23, 2015 at 9:30 AM, <tmr0195@comcast.net> wrote:
 
I have an idea of how space combat works, but I'm not sure how to explain my ideas without being able to use my hands and/or drawing pictures on pieces of paper. However, just like in real combat situations there is a chance that speed can help avoid taking a hit or minimize the damage.
 
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