On Mon, May 18, 2015 at 10:41 PM, Kelly St. Clair <kellys@efn.org> wrote:On 5/18/2015 1:35 PM, Knapp wrote:
What is the moral to the story? What do you guys think are typical
Traveller morals that you have read or played? Which ones make the best
stories or games? Why?
Much like Shadowrun (its spiritual successor in many ways), most adventures start in a startown bar with a patron asking the PCs to do something shady if not outright criminal.
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Kelly St. ClairYa, but how is that a moral of a story? Perhaps the team learns not to do shady things?--Douglas E Knapp
Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
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