On Tue, May 5, 2015 at 11:45 AM, Freelance Traveller <editor@freelancetraveller.com> wrote:
The relationship between language and culture is deep, and exists on
many levels. Social relationships can affect language and its use,
occasionally in interesting ways.

In one of the two play-by-post games I'm currently running, a (since-departed) player created a robot PC. Robots in this game's setting are regarded pretty much as they are in CT, as advanced tools rather than as sophonts. The player decided that his PC would internalize this attitude, to the point that the robot referred to itself "it" and furthermore always described it's actions or intentions in the third person, e.g. "This unit recalls X and Y." or "Shall this unit clear away that debris?"

Since the player departed the game I have assumed play of his PC as an NPC. I do my best to post in this same style, as I think it contibutes to the maintenance of a general "strangely familiar" atmosphere.

--
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein
"A word to the wise ain't necessary -- it's the stupid ones that need the advice." - Bill Cosby
"We know a little about a lot of things; just enough to make us dangerous." Dean Winchester