Hello again Derek Wildstar, aka Guy,
 
Thank you for confirming that T4 FF&S is a modified TNE FF&S and from some of my comparisons find that the two do match up on a lot of items. I’ll also agree that so far TNE FF&S, barring my math errors, is recreating the tables I’ve worked on pretty closely. The bit’s I’ve checked in SSDS has been dead on, of course that was the hull surface area. My quick check of the standard lasers in SSDS has been close for everything but the crew requirements and the ranges. Of course I’m having trouble with the ranges in TNE too.
 
Basically my current madness is to help Donald McKinney with the Consolidated T4 Errata found at http://dmckinne.winterwar.org/pdfs/ConsolidatedT4Errata.pdf. In the errata he would like the Book 1 hull design run through QSDS 1.5.1 located on BITS at http://www.bitsuk.net/Archive/GameRules/files/qsds15e.pdf and Book 2 SSDS revised PDF version by David Golden which I received from Donald McKinney back in 2011. I could have sworn I found the PDF somewhere, but now I can’t seem to find the link. I’ve done some spot checks in T4 Book B Fire, Fusion, and Steel which has resulted in a couple bits of possible errata.
 
As I mentioned somewhere in my posts I’ve been posting TNE and T4 questions over on the COTI forums with mixed success for TNE and very little for T4. Likes like I’ll be asking a lot of questions here and my apologies if they are rehashing past topics. Bruce Johnson supplied a link to the TML archives and so far I’ve draw a blank on my searches, of course I would probably find something if my search was for someone else.
 
Tom Rux
 
Sent: Tuesday, April 28, 2015 12:10 PM
Subject: Re: [TML] FF&S
 
Tom,
 
Human error aside, T4 Book 1's QSDS, T4 Book 2's SSDS, and TNE's FF&S should all match up.  I built QSDS using TNE FF&S, while Dave Golden built SSDS the same way.  We probably made some mistakes in the process, and probably also stumbled over unknown-at-the-time FF&S errata.  I wasn't involved with T4 Book 3 so I can't say for sure, but I seem to recall that it was written by Greg Porter, and probably did not use TNE FF&S as a base for everything the way QSDS and SSDS do.
 
Dave Golden and I were co-authors of the T4 FF&S2.  It is based on the TNE FF&S and should generally produce comparable results, except for specific cases where we attempted to fix things that were known to be broken in FF&S, or in response to specific directions from Marc and Imperium Games.  I recall that the writing and editing came down to the wire on our deadline, and we certainly would have preferred more time to review, test, and revise it.  If there is a lot of interest, I still have (most of) the files and notes behind FF&S2, so can probably answer questions about why specific changes were made.
 
---Guy "Wildstar" Garnett
wildstar@prismnet.com

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