On Sat, Jan 31, 2015 at 4:41 PM, David Jaques-Watson <davidjw@pcug.org.au> wrote:

I have a soft spot for “The Forlorn Hope” by David Drake.

 

To me it feels very Traveller-like. It’s not one of his “Slammers” series, and the weaponry is close enough that you could run this as a Trav merc scenario (well, if you wanted to be a nasty referee).



(I know I sound rather like a "me, too!" echo . . . but my poor brain doesn't work these days without a hard poke in its ribs . . .)

I like it, too. In fact, I own two copies: I bought the second years after the first, having forgotten that I already owned it but being excited by the author and the blurp. And it *does* read like a merc ticket where the PCs manage to pull their bacon out of the fire by the skin of their teeth.

But it would be a challenge to actually run it as an adventure. The book's plot depends hugely on the knowledge and leadership qualities of one protagonist, who is a native of the world concerned rather than a mercenary himself and also an officer in a generally-despised (by the mercs) local battalion of corrupt support troops. It would be a challenge to keep this background and plot structure intact without either making the players feel like they were either being railroaded or that most of them were playing back-up band to the lead character.

--
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein
"A word to the wise ain't necessary -- it's the stupid ones that need the advice." - Bill Cosby
"We know a little about a lot of things; just enough to make us dangerous." Dean Winchester