Book 6 Scouts, pp 54-56 

Book 7 is Merchant Prince. 

Wow the CT PDF CD is really handy. 


On Nov 6, 2014, at 2:05 PM, Ian Whitchurch <ian.whitchurch@gmail.com> wrote:

CT Book 7 Scouts from memory - it was one of their two full-system worked-out UWPs, with Regina/Regina being the other one..

Yeah, once worlds are developed, its pretty easy to secure them. Its them being worth secured before they're developed thats the issue, and without security they can't develop.

Besides which, this allows Outsystems to be havens for pirates and smugglers :)

On Fri, Nov 7, 2014 at 1:28 AM, Alex Goodwin <alex.goodwin@multitel.com.au> wrote:
Do you have a reference about OTU Sol?  You've got me curious.

Fair enough in general case, but when the secondary world is itself hi pop hi tech (what the gentlemen in the Black Sun Brotherhood call class A)? 
This may be asking for trouble, but according to GT:FT pp14-15, you'd be looking at an in-system BTN11 trade route for freight, and BTN12 for passengers.  That's at least Gcr100 in freight and 5M passengers per annum - enough to pay for securing the secondary world and route?

Yeah, it's an exponential scale, but as FreeTrav has said, A x3 ~= 10 ^ (log10 A + 0.5)


On 6/11/2014 11:27 PM, Ian Whitchurch wrote:
The way I feel the good sophonts of the IISS would interpret that is by logging "Iderati" as 22 billion people, which is still an A pop with an additional 2.

The lower tech Ag world in the system is a pretty simple case of most of the manufacturing being on the mainworld IMO, and thus the lower logged TL. I'd expect a lot of high tech stuff there though - they just dont make it there.

I'm pretty sure the Sol system had something a lot similar in the OTU btw, with several meaningful pop worlds.

From memory from GT:FT, it's a log scale, so I'd say three worlds wouldnt get you a half point - you would need five. That said, if you need routes for plot purposes, handwave it as a "more trade than usual" world, because megacorps X, Y and Z do preventitive maintainence for all sorts of expensive crap for the entire sector there.

In the long run, the problem with lots of little colonies is security - defending one world out to 100 diameters isnt that hard, but defending a number of them from smash-and-grab raids is, or arranging convoys in and out is ... so you only tend to get one mainworld.

Ian

On Thu, Nov 6, 2014 at 11:23 PM, Alex Goodwin <alex.goodwin@multitel.com.au> wrote:
Been a few years since I last posted, but well, FreeTrav, you asked for
this.

How does having multiple economically-interesting worlds in a system
affect system trade stats?

As I'm a GT guy by preference (with a couple of TNE books kicking around
in storage), I'll frame this in GT terms.  I'm saying
economically-interesting worlds have a WTN of at most a half point below
the biggest in-system WTN.

Frinstance, IMTU, the Iderati system has undergone somewhat more
development than in canon, sporting two hi-pop hi-tech worlds
Iderati III: Pop 20 billion, GTL13, Subsector capital, Industrialised,
Class V port - UWTN is 6.5, unmodified by port to give WTN 6.5.  Per
capita GWP is Cr34,160/a, GWP is TCr680/a
Iderati V: Pop 2 billion, GTL12, Rich, Agricultural, Class V port (bent
somewhat from GT:FT guidelines for sake of argument) - UWTN 6.0,
unmodified by port to give WTN 6.0.  Per capita GWP is Cr28,800/a, GWP
is TCr57/a

In this situation it doesn't affect WTN, but would easy access to a
GTL13 world drag Iderati V up to GTL13? (Yes, I was going for
"technoeconomic juggernaut" feel).

Trade codes would obviously be:
iderati III: Cp In
Iderati V: Ri Ag

If Iderati Vs population was under a billion, or its GTL was 11 or
lower, its WTN would drop to 5.5 and thus below my
"economically-interesting" cutoff.  Since it doesn't, is such a system's
trade codes the union of its interesting worlds' codes?

Ie, for external purposes (and to save me having to take a crowbar to
PyRoute's guts):
Iderati system:
WTN 6.5
Trade codes Cp, In, Ri, Ag

Similarly, would three economically-interesting worlds , each having the
biggest WTN in-system, end up boosting overall system WTN by a half
point, in addition to system trade codes being union of all three worlds?



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