I'm going to bring your latest replies up here with my comments.
We actually had this discussion on the TML a while back wrt jump fuel usage.
Some guys who purchased the original LBB's right when they first came out positively affirmed that the original rule was that a vessel consumed *all* it's jump fuel whenever it jumped. No matter where it went.
I think I mentioned that I skipped using both editions of LBB 2 and LBB 5 1st edition when I got a hold of the LBB 5 2nd edition. However, I did a comparison between LBB 2 1st and 2nd editions which I now appear to have overlooked LBB 2 1st edition page 6 which agrees, I'm sad to say, with the some guys that the entire fuel load is used when making a jump regardless of jump number actually taken.
In my case I actually read LBB5 HG 2ed *first* as the original first three LBB's were 'on order' at my favored local shop.
I pretty much preferred to use HG for building ships so it took my a while to pick up on the differing jump fuel usage.
I had to wait for HG 2nd edition before I designed my first hull and have used that ever since for CT. Of course a while back on ct-starships Donald McKinney ran a project he titled HG 3, which incorporated stuff from MT.
And, yes, I did mean 'canopy' when I wrote 'sail'. (guess I was thinking of the old 'Sunjammer' sci-fi books)
I picked up a book that may be part of the 'Sun Jammer' series a while back and gave up trying to read the book because there where references to earlier events that left me scratching my head.
I was thinking that a suitably equipped scoutship could deploy the thing as soon as it arrived insystem & then by the time a suitable refueling point was reached, it'd already have been charging for a while.
The Annic Nova article suggests to me that any point where the canopy is fully deployed is the refueling point. Of course the more solar energy collected the quicker the accumulators recharge. The other item is that the article also suggests that the Annic Nova has to fully charge the accumulators after both jump drives have been used. I am probably off in left field, but that is the best I've come up with.
From: "Phil Pugliese (via tml list)" <nobody@simplelists.com>
To: tml@simplelists.com
Sent: Sunday, October 26, 2014 6:38:21 PM
Subject: Re: [TML] Original CT LBB's scoutship vs CT HG scoutship?
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (philpugliese@yahoo.com) has been replaced with a dummy one. The original message follows:
--------------------------------------------
On Sun, 10/26/14, tmr0195@comcast.net <tmr0195@comcast.net> wrote:
Subject: Re: [TML] Original CT LBB's scoutship vs CT HG scoutship?
To: tml@simplelists.com
Date: Sunday, October 26, 2014, 3:11 PM
[NOTE; MUCH 'SNIPPING']
PHIL;
Only, in the end, as in yours, the
upgrades
never happened.
>Tom
The contractor
made money and the government got stuck with the product.
Of course another reason is that the IN
decided to build the next
generation
so they didn't care about the obsolete
Plankwells.
>
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
PHIL [new];
I always had the impression that the 'Plankwells' were one of the latest designs.
It is mentioned that they've been in combat & I'm thinking that that must've been the 4thFW so they maybe they are old after all. Guess it depends on how often the IN puts new design into production?
Anyway, at least according to Mongoose (in the version of CT's 'Fighting Ships', the 'Plankwell' did finally get upgraded w/ capital class meson screens.
==========================================================================================
PHIL
It seems to me that the A'Nova or a
similarly equipped vessel, could deploy
it's 'sail' while it's inbound,
thus it would already have some 'juice' in
the j'capacitors before it, or any other
vessel, could otherwise begin
refueling.
Thus a scout ship equipped w/
something similar could actually be prepared
to jump sooner than one w/o a
'sail'.
And then
there's also the very real possibility, if there are no
gas giants
present in the system, that the
vessel may actually have to make planetfall
in order to refuel . In that situation,
having a 'sail' could make a
critical difference. (note; I do believe that
there are systems, though
very,very few,
w/o either
GG's or 'water',
where the only refuelling option is at a facility. 'A
'sail' could be very handy
in such a system)
Also, consumption of fuel for jumping also
depends on what version of the
rules you
are using.
The original rpg rules & the
5thFW boardgame used the original rules that
required vessels to
use *all*
their jump fuel to 'energize' the jump drives, no
matter how long
the actual jump was.
Hence, any time a vessel jumped, it used up
all it's jump fuel, no matter
what.
CT LBB5 HGv1 introduced the
'jump governor' which allowed a vessel to
calculate it's fuel usage
as if it's J-drive were the same
'number' as the jump distance. Hence, a
vessel w/ a J4 drive could
make, w/o refuelling, four J1's, two
J2's or any combo that added up to
exactly four.
Now that really
introduced a whole lot more flexibility into the rpg as well
as, if used (I don't
believe it was ever actually put into the
rules), the above board game.
Personally, I would've preferred to have
Trav stick w/ the original rule but
by the
time I got into it,
the jump governor had
already been introduced, leaving me to conclude for
quite some time that the
fuel
usage rules in the 5FW boardgame were introduced by the
game designer
to simplify the game,
rather than actually mirroring the earlier
rules set.
-------------------------------------------------------------------------------------------------------------------
>Tom
Phil are you referring to the Annic
Nova's *canopy* as the 'sail'?
From JTAS 1 page 30 under
Maneuver, Acceleration, or Evasion the Annic
Nova uses the two 40-ton pinnaces not the
*canopy* which "collects
radiated
solar power and stores it in the
accumulators on the drive deck." Fully
charged
accumulators store
enough power to charge the J-2 capacitors, the J-3
capacitors,
operate life
support, and handle all other internal power requirements.
JTAS 1
page 17 states
that the Annic Nova appeared near the worlds Heya (0802)
and
immediately jumped out
of the system. The next sighting was at Kinorb
(0602)
where the Annic Nova
stayed nearly five weeks before jumping out of the
system.
Then the Annic Nova
arrived at Dentus (0601) once again immediately
jumped out
of the system.
Off the top of my head the
Annic Nova arrived off Heya and had enough
power
for the jump to
Kinorb. Apparently a number of factors combined together
that
the Annic Nova
took almost five weeks to recharge the accumulators
allowing
the ship to reach
Dentus. Apparently there is a program running that
causes
the Annic Nova to
jump immediately under certain conditions like five
scout/couriers on an intercept course, which
is what happened.
The
only traditional fuel carried on the Annic Nova is in the
fuel tanks
of the two
40-ton pinnaces.
That
being said then a scout/courier, provided that accumulators
are fully
charged would
be capable of jumping into a system, look around, and jump
out without
needing to gather
and purify jump fuel. However, when the
accumulators don't have enough of
a
charge to
run the jump drive the scout
has to hang out for one to six weeks
recharging.
My understanding of jump fuel usage from either edition of
LBB 2 and LBB 5
has been only
the amount of fuel needed to make a jump was
used. A ship with a J-5 drive
making a
one
parsec jump used 1/5 of the fuel.
Sadly, Fifth Frontier War falls into the
same category as
Imperium
and Interstellar Wars of having them, reading the rules, and
not
playing them.
Which
is why I don't recall the Fifth Frontier War jump fuel
usage
requirement and I would
probably have ignored the rule anyway.
Unfortunately, HG 2nd
edition did away with most of the optional stuff
like the jump governor.
Of
course the second edition also did away with the 10-ton bay
which I had
used on a design
I was working in spite of not knowing how
get the weapon rating codes.
The jump governor was to make LBB 2 1st
edition ships compatible with LBB
5 1st
edition. With the
release of the 2nd
editions the fuel usage issue went away and the LBB 5
HG 1st edition jump
governor
got the boot too.
>
I think I've covered everything, but then
again probably not.
Tom
Rux
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
PHIL [new];
We actually had this discussion on the TML a while back wrt jump fuel usage.
Some guys who purchased the original LBB's right when they first came out positively affirmed that the original rule was that a vessel consumed *all* it's jump fuel whenever it jumped. No matter where it went.
In my case I actually read LBB5 HG 2ed *first* as the original first three LBB's were 'on order' at my favored local shop.
I pretty much preferred to use HG for building ships so it took my a while to pick up on the differing jump fuel usage.
And, yes, I did mean 'canopy' when I wrote 'sail'. (guess I was thinking of the old 'Sunjammer' sci-fi books)
I was thinking that a suitably equipped scoutship could deploy the thing as soon as it arrived insystem & then by the time a suitable refueling point was reached, it'd already have been charging for a while.
==============================================================================================
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