This is the FS proposal for the SC-15 project - a jump 4 scout/courier, for the Navy's needs of the next millenium.

Unlike certain of our competitors, we decided that maintaining the same 100 dton wedge profile of the Type S was a high priority, as this means that the vast amount of IISS infrastructure can be re-used.

The ship is capable of the jump-4 of the majority of the Imperial Navy squadrons, and has a backup computer that allows it to maintain jump-3 even under battle damage. Two staterooms, an air/raft bay and 2dtons of cargo space have been maintained, along with the dual turret of the old type S.

Fuel scoops and purification have, of course, been maintained.

We commend the new workhorse of the Third Imperium to you.

****

Ship: SC-15
Class: SC-15
Type: Scout
Architect: Ditzie Spofulam
Tech Level: 15

USP
         SC-1142441-000000-00000-0 MCr 97.130 100 Tons
Bat Bear                           Crew: 2
Bat                                TL: 15

Cargo: 3 Crew Sections: 1 of 2 Fuel: 44 EP: 4 Agility: 2
Craft: 1 x 1T None
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Backups: 1 x Model/2bis Computer

Architects Fee: MCr 0.971   Cost in Quantity: MCr 77.704


Detailed Description
  (High Guard Design)

HULL
100.000 tons standard, 1,400.000 cubic meters, Needle/Wedge Configuration

CREW
Pilot, Gunner

ENGINEERING
Jump-4, 2G Manuever, Power plant-4, 4.000 EP, Agility 2

AVIONICS
Bridge, Model/4 Computer
1 Model/2bis Backup Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 

DEFENCES
None

CRAFT
1 1.000 ton None (Crew of 0, Cost of MCr 0.000)

FUEL
44 Tons Fuel (4 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
2 Staterooms, 3 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 98.101 Singly (incl. Architects fees of MCr 0.971), MCr 77.704 in Quantity

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity

COMMENTS



SC-15 Class Scout

HULL
Hull: 0.000 Td; MCr 12.000
Armour Factor-0: 0.000 Td; MCr 0.000

ENGINEERING
M-Drive Factor-2: 5.000 Td; MCr 3.500
J-Drive Factor-4: 5.000 Td; MCr 20.000
P-Plant Factor-4: 4.000 Td; MCr 12.000; +4.000 EP

FUEL
P-Fuel: 4.000 Td; MCr 0,000
J-Fuel: 40.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.100
Purification: 3.000 Td; MCr 0.030
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000

AVIONICS
Bridge: 20.000 Td; MCr 0.500
Computer Model/4: 4.000 Td; MCr 30.000; -2 EP
1 x Backup Computer Model/2bis: 2.000 Td; MCr 18.000

WEAPONRY
1 x Mixed Turrets: 1.000 Td; MCr 0.000

SCREENS

CRAFT
1 x None: 1.000Td; MCr 0.000; Cost of craft: MCr 0.000

ACCOMODATIONS
2.0 x Staterooms: 8.000 Td; MCr 1.000
Cargo: 3.000 Td; MCr 0.000

USER DEFINED


On Fri, Oct 24, 2014 at 7:21 AM, Phil Pugliese (via tml list) <nobody@simplelists.com> wrote:
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (philpugliese@yahoo.com) has been replaced with a dummy one. The original message follows:


--------------------------------------------
On Thu, 10/23/14, Grimmund <grimmund@gmail.com> wrote:

 Subject: Re: Naval Scout/Couriers Re: [TML] Why do those big ships carry so many fighters?
 To: tml@simplelists.com
 Date: Thursday, October 23, 2014, 11:43 AM

 On Thu, Oct 23, 2014 at
 12:06 PM, Phil Pugliese (via tml list)
 <nobody@simplelists.com>
 wrote:

 >  Back of the
 envelope, under high guard, at tl15, with
 >  a  100dton hull,
 > 
 you can go J4, M4,  and have room for 2 staterooms, and
 >  a turret, and
 > 
 that's about it.
 >
 >   J4, 2G, 2 staterooms, and a
 turret, leaves you maybe 6
 >  dtons.
 >
 >  Dan
 >
 --------------------------------------------------------------------------------------------------------------------------
 >
 > The J4 2G design
 looks like it's pretty close to the legacy scout ship as
 the old one did have some cargo space.

 The J4/2G version has 2 staterooms (not 4, on
 the original), and 6
 dtons remaining, which
 could be another stateroom, and air/raft bay,
 or whatever else.


 > If the turret was removed
 from the J4 4G design, how much cargo space would that
 yield?
 > p.s. I don't recall that the
 legacy design could mount a turret?

 The turret mechanism is a dton.  There is no
 way I'd send a 100 dton
 ship out without
 a turret.

 The original Book
 2 scout had one empty double turret installed,
 stock, along with 4 staterooms, an air/raft
 bay,  and 3 dtons of cargo
 space left on
 the design.

 I'm
 puttering in High Guard Shipyard.

 Dan
------------------------------------------------------------------------------------------------------------------------------------------------

Perhaps the diffs 'tween  the CT LBB2 & CT LBB5 (HG) systems are coming into play?

Otherwise, it would seem that, using CT HG, one would have to resort to J3 2G in order to match the original scout ship.

============================================================================================

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