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On Tue, 10/7/14, Jeffrey Schwartz <schwartz.jeffrey@gmail.com> wrote:
Subject: Re: [TML] Why do those big ships carry so many fighters?
To: "tml" <tml@simplelists.com>
Date: Tuesday, October 7, 2014, 11:59 AM
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On Tue, Oct 7, 2014 at
2:28 PM, Craig Berry <cdberry@gmail.com>
wrote:
> Yes, gravitics change a lot. But
you still need streamlining to
> operate
in an atmosphere -- both per the rules, and per
reasonable
> extrapolation. A streamlined
shape will move through the air more
>
easily, with less turbulence. This is going to be especially
true for
> a fighter, which presumably
will be zipping around at high Mach
>
numbers. All those smooth curves and fairings are dead mass
for a
> vacuum fighter.
Do they have to be dead mass
though?
I mean, the curved
surface is going to contribute to armor
protectiveness, for example, which is an
advantage in space as well.
I guess the
amount of 'waste' depends on how much unusable
volume is
between the hardware and the
skin.
I think the rules
give a 10% increase in weight for streamlining, and
I half remember wedges having no weight penalty
for streamlining.
Is 10% a
big enough difference for a _meaningful_ edge?
IIRC, the example fighter in
MT was too small for M-Drives, so it had
"just" 12G of gravitics, and accepted
the penalty for using gravs on
the distant
edges of a gravity well.
I'd read that as out between 50D and 100D,
the fighters have 1.2G or
1.3 G of accel,
both of which round down to 1G for combat rules...
The canonical 50dT heavy fighter that the 'Tigress' class carries works fine in CT, less so for later morphs...
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