You're also going to need to limit hi tech, hi pop worlds.
At a rough number, assume a military ship costs 5% of their build cost per year to run, and cost MCr1 per dton.
Assume Navy Taxes are 1% of Gross World Product, and income is KCr1 per tech level (pretty close to Striker numbers, and Im working off memory), so thats Cr10 per citizen per TL.
A TL12 world with a billion people therefore has Cr120 per person in navy tax revenue, or GCr120, which supports building 120ktons of military ships a year, or maintaining 2400ktons of military ships.
If you maximise a military ship at 7.5ktons, thats enough ships to put three ipatrolling every mainworld in a subsector.