On Tue, Jun 17, 2014 at 7:18 PM, Phil Pugliese (via tml list) <nobody@simplelists.com> wrote:
I believe the original CT '20% fudge-factor rule' was intended to avoid making ship design too complicated.

GDW/DGP moved away from this when they made the MT rules soooo complicated that they couldn't even follow the rules themselves! (ie: 'Shattered Sh*ts' et al)

IMO, it's just no fun anymore when that happens...

 
 
 
I've been corrupted by ship design systems - such as for Serenity (Cortex) and Savage Worlds - which treat ships like characters. You decide the stats and combat capabilities first, then estimate its actual physical parameters based upon those.
 
Richard Aiken

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