Just on foodstuffs and Trav, note that food will go further than a lot of people think.

Transport costs in Trav are roughly call it Cr750 per parsec for a dton of 14m3/10t.

So, to move a cargo 10 parsecs costs Cr7500 - or Cr750 a ton, or Cr 0.75 a kilo.

To move a cargo 100 parsecs costs Cr75000 - or Cr 7500 a ton, or Cr 7.5 a kilo.

A theoretical belter needs a kilo of food a day. Is it going to be cheaper to pay two credits a day for imported food, or a much higher capital expenditure for fully closed-circuit life support.

Note also that at a kilo a day, a dton supports 1000 people/days of food - so a A2 free trader a month is plenty to support a mining colony of 2000 people.

Imported food for a year that is moved 100 parsecs costs roughly Cr 2000, which isnt a large proportion of a TL13-15 average salary, given Striker numbers for calculating per capita GDP.

I can defintiely see a business of Ag worlds exporting food, and reimporting high value technology goods, with the backloading being bulked out with fertiliser, to replace the nutrients lost as they are shipped out with the food.


On Sun, Apr 27, 2014 at 12:57 PM, Tim <tim@little-possums.net> wrote:
On Sat, Apr 26, 2014 at 11:52:09PM +0200, John Geoffrey wrote:
> On 26/04/14 18:14, Knapp wrote:
> > I found it very interesting that the very top was Walmart selling
> > everyday stuff but then look just how often oil is on the list!!! What
> > would the Traveller equivalent of oil be?

I don't think there will necessarily be any such trade good.  That is,
something that is destroyed by use, obtained primarily from a few
major areas, and used by a large fraction of the planet's population
every day.  To be an equivalent it would also need to be expensive
enough to constitute a sizeable fraction of the economy while also
cheap enough that substitution by other goods isn't worthwhile.

I think the closest equivalent would likely be foodstuffs.  Some
systems will be very much more suited to producing them than others,
by a margin that would probably cover the cost of transport.


> Lanthanum maybe? Access to it could govern if a planet can actually
> build jumpships according to their TL.  Other metals also might
> figure in here.

Some systems will definitely be richer in many metals than most
others, and nucleosynthesis will be expensive even with Traveller
technology.  So yes, metals of various sorts would certainly be major
interstellar trade goods.

Such goods are not really an oil equivalent, though.  The volume of
use per capita will be comparatively small, and they aren't destroyed
by use.


> Oil itself might still be important for non-fuel applications (e.g.
> meds, plastics), and with so many planets that created carbon-based
> life this might still be an interesting trade good.

I expect that in a cheap space setting like Traveller, almost all the
hydrocarbons would be of non-biological origin.  Carbon is one of the
most common element in the universe, and most compounds of it in
nature are with hydrogen.

For example, the hydrocarbons in Jupiter's atmosphere mass more than
all of the rocky planets and moons of the solar system put together.
Other cold bodies have hydrocarbons on their surfaces in various
quantities.

So I don't think that's as likely to be an interstellar trade good.
It's probably too common in every system to be worth transporting
routinely through Jump in large quantities.  That said, it might be
worth carrying aboard starships as part of a hydrogen fuel reserve.
Like some other hydrogen compounds, it holds more hydrogen per unit
volume than liquid hydrogen does while being easier to store.


- Tim
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