We all recognize a Mercator projection, and *most* of us know that Greenland isn’t a big as all of North America, and Antarctica isn’t bigger than all the rest combined:

 

https://upload.wikimedia.org/wikipedia/commons/f/f4/Mercator_projection_SW.jpg

 

...I view the hex map the same way: it’s a convenient way to navigate jump, but bears only a passing resemblance to reality, and omits systems that aren’t needed.

 

Better still view the hex maps as a “Tube map” of the OTU:

 

https://tfl.gov.uk/cdn/static/cms/images/tube-map.gif

 

It has almost no actual correlation with ‘ground truth’ other than the names of the stations. IIRC there’s two stations on opposite sides of the map, that are across the street from each other in ‘real life’? (this may actually be an example from another subway system)

 

-- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs

 

 

On 1/24/19, 12:59 PM, "xxxxxx@simplelists.com on behalf of Christopher Sean Hilton" <xxxxxx@simplelists.com on behalf of xxxxxx@vindaloo.com> wrote:

 


But, as I said above, I tend to drop the overt G'father meddling and

hand wave way the two dimensionality and rigid hexagonal grid

components as simplifications necessary for game play. The players

know the universe is flat and are aware of the fact that a flat

universe is absurd but the characters don't.